

Enter pairing mode manually by pressing both earbud touch pads for at least 3 seconds.Take both earbuds out of the charging case.
Volume reset Bluetooth#
Volume reset full#
In this case to the following steps are necessary to establish a full Bluetooth connection: If your smartphones Bluetooth menu show an active connection to “MOMENTUM TW 2” and audio can’t be heard with the earbuds, but still played on the smartphone, you may have only established the Smart Control app connection. The MOMENTUM True Wireless supports two different Bluetooth connections: Bluetooth audio for all audio connections and Bluetooth LE for Sennheiser Smart Control app connection. What should I check if my earbuds are Bluetooth connected but music is not streamed to the earbuds? The earphones are reset to the factory default settings.Insert the earbuds into the charging case and, within 30 seconds, touch and hold the right and the left touch control panel for 6 seconds.Use the USB cable to connect the charging case to a power source.Make sure that the contacts on the earbuds and in the charging case are clean and make contact (the LED of the charging case lights up when you insert the earbuds into the charging case).Insert both earbuds into the charging case and wait at least 10 seconds before taking the earbuds out of the charging case and switching them on again.You can reset the earbuds to the factory default settings using the Smart Control app in the settings menu.Īlternatively, you can do the following steps to reset the earbuds to the factory default:

This deletes, among other settings, all pairing settings. If the functions of the earbuds are disturbed and a soft reset does not fix the issue, reset the earbuds to the factory default settings. A soft reset will be done each time you insert the earbuds into the charging case and wait for at least 10 seconds. If the functions of the earbuds are disturbed, you will need to perform a soft reset. Each case will be different as to the solution, but you know where to look from the error message.If a problem occurs… How can I reset the earbuds? In this particular case, it’s happening at startup because the value being used to set CharacterReference hasn’t been provided to the blueprint yet so it’s property called Direction can’t be used in the Set node. This means that my variable Direction in MyAnimBlueprint is trying to be set with a invalid value due to CharacterReference not being set (e.g., null). Node: Set Direction Graph: EventGraph Function: Execute Ubergraph My Anim Blueprint Blueprint: MyAnimBlueprint Here is an example of one such message from my log:īlueprint Runtime Error: “Accessed None trying to read property CharacterReference”. Kind of a generic answer but, I can’t say anything specific without the complete error message, but you should be able to figure out which is failing to be set by the rest of the content of the message. If it is an initialization you haven’t allowed for, it will never be set and will need to be addressed. If this happens at the very start of gameplay, it may indicate that it is too soon to attempt to use the variable involved.īy checking IsValid on the variable before attempting to use it, you can do something like a delay before proceeding so the value isn’t attempted until ready. It can also be that you are using a value that you have no initialization for. The error message should say which variable is not being set. It’s just a little bit more cluttered).Īccessed None means that the value that is trying to be set is not yet (or just isn’t) initialized/known by the node trying to use it.


As for the save game, I’ve been using it to store the variables I need saved, and I’ve just been casting to the save game and saving the set variables whenever I need them saved (up until you posted your screenshot earlier, I was unaware you could just set it up in any easy-to-access blueprint and get it’s variable, but it hasn’t really caused a hassle this way either. I have a different game mode for each difficulty of the game, so on BeginPlay I have to push the sound mix in every game mode in order for the volume changes to work across the whole game, since pushing it in a Game Instance didn’t seem to do anything.
Volume reset how to#
Here’s the screenshots of my Sound Class and Mix (admittedly, I’m not 100% sure I have this part set up correctly, though it seems to work), my volume slider nodes in the settings widget you showed me how to set up, and one of the game modes that pushes the sound mix. Okay, bear with me here, as this is my first project I’ve ever attempted blueprint scripting in, so the set up may not be as clean as it should be.
